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How to win the republia times
How to win the republia times







GAME MECHANICS My priority is basically: make it fun, then make it mean something. I think there's more potential for hard choices here than in Republia Times. One of my motivations for making this game is to exploit the player's morals and give them tough choices. Also inspired by various spy movies where passing through immigration is often a critical moment. The anxiety as a foreigner and comfort as a native returning home got me thinking about the whole process and how there's probably enough there for a game. So let's hear it from Lucas himself: INSPIRATION From the many times I've gone through immigration in the past few years. Papers, Please is quite special in this regard, because you can follow its creation day by day thanks to its very detailed development blog. In my experience, the most effective localizations start from the game itself, learning how it works and interacts with its text. That seems to have struck a chord so a few months later, while getting his help for the Japanese fonts in Republia Times, he casually asked if I wanted to translate Papers Please too. So, when we met, we ended up chatting about potential pitfalls in localizing Papers, Please, from the randomized genders of some characters, to the very large number of names and papers to be kept 100% consistent. Īs mentioned in his own localization post-mortem, we met at the Indie stream party held in Sony's building during Tokyo Game Show 2013. About one year ago I was preparing what has then become the LocJAM translation contest, which would feature a previous game by Lucas Pope called Republia Times.









How to win the republia times